I am a cultural studies researcher interested in the intersection of technology and culture.

My interests began with my upbringing by engineers in the start-up culture of Oregon's "Silicon Forest." I learned to see the potential for human creativity and invention to change the world. I am a maker as well as a scholar. From creative writing to AI operator to programmer, I seek to understand questions as a practitioner as well as a theorist.

In my dissertation, Split Reality: Virtual Worlds of American Culture 1692-2017, I use methods from video game and virtual reality studies to articulate how systems-- from interfaces to U.S. law--shape human experience. I am currently developing a series of analog and digital games based on this project supported by the Games and Culture Lab at Duke University.

 

 

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